Design Process


Chekkit Product Design Process

Role: Digital Product Designer
Year: 2020

We, the Experience Design Department at Chekkit Technologies have documented our ideal product design process. This is the process we use to launch and continually improve our products across the company.

We’ve created a range of products across the health and pharmatech landscape successfully applying this process for all our internal product build.

Abdulquadri Sotomiwa | Product and UX Design Case Study

The Problems We Faced…

Prior to introducing our process we as a design department faced several challenges:

👉 There was a lack of understanding of UX from the wider business.

👉 The lack of understanding meant it was difficult to get stakeholder buy-in and apply a user centric approach to all projects.

👉 It wasn’t clear what our role was to the wider business. Our aim is to solve problems, but we were mistaken as artwork-ers or wireframe-ers.

👉 There was an inconsistent approach to different projects, making them a nightmare to manage and resulting in key stages being missed.

By introducing our process we’ve reduced the impact of the challenges we face.

Our Solution…

We have defined our process into 7 key stages. For each stage we explain what it is and why we do it . Throughout we have used three people who represent the key people within the project team.

Abdulquadri Sotomiwa | Product and UX Design Case Study

Let’s begin,

Time to grab the popcorn 🍿 Enjoy!

Abdulquadri Sotomiwa | Product and UX Design Case Study

01 — Kick Off Meeting

The kick off meeting happens on the first day of the project. The whole project team comes together to define the project. 3 things to come out of this stage are: 1) why are we doing it? 2) who is it for? 3) what are the KPI’s? — oh and not to mention we make sure everyone is clear on their roles. Whilst everyone is in the same room this is also a great opportunity for people to share their expert opinions and ideas.

Abdulquadri Sotomiwa | Product and UX Design Case Study
Abdulquadri Sotomiwa | Product and UX Design Case Study

02 — Research

After gaining clarity on the initial project definition both the Product Team and the Design Team dig deeper and investigate the project through research. The Design Team focuses on investigating user needs, the existing market and what the key business stakeholders want. In the meantime The Product Team investigates the key business constraints and ultimately how the product will make money.

Abdulquadri Sotomiwa | Product and UX Design Case Study
Abdulquadri Sotomiwa | Product and UX Design Case Study
Abdulquadri Sotomiwa | Product and UX Design Case Study

03 — Requirements Alignment

Once user and business requirements have been gathered, the project team re-groups. Within the alignment meeting the team create a series of project goals. This is where we make compromises with the aim to satisfy as many business and user requirements as possible.

Abdulquadri Sotomiwa | Product and UX Design Case Study
Abdulquadri Sotomiwa | Product and UX Design Case Study

04 — Ideation

Once project goals have been identified we feel it is important that everyone has a chance to express their ideas. As well as giving the whole team a voice it is another great opportunity to get a diverse range of ideas and expert opinions as everyone comes together.

Abdulquadri Sotomiwa | Product and UX Design Case Study
Abdulquadri Sotomiwa | Product and UX Design Case Study

05 — Part 1: Ideation & Prototyping

This stage of the process is all about creating tangible outputs which can be shared with the team for discussion and furthermore used for usability testing. As famously quoted from David Kelley, our goal is “Fail Fast, to Succeed Sooner”

Abdulquadri Sotomiwa | Product and UX Design Case Study

This stage can range from low fidelity prototypes which could be quick sketches linked together to make a clickable prototype. Or high fidelity prototypes that mimic the final user interface, these are more suitable for usability testing and demonstrating ideas to developers or stakeholders.

We use Sketch as our go to software for creating wireframes, high fidelity UI screens and Specs. We use InVision to create clickable prototypes and Principle to explore interactions adding finesse to them.

Abdulquadri Sotomiwa | Product and UX Design Case Study

05 — Part 2: Usability Testing

We can now put prototypes in our hands and our colleagues hands. Most important, though, is the opportunity to get them into our users hands. This helps us spot issues before it’s too late as well as being able to validate ideas as we create them.

Abdulquadri Sotomiwa | Product and UX Design Case Study

Using our prototypes we can quickly perform usability tests, allowing us to iterate on our ideas/prototypes. Two methods we commonly rely on are hallway testing, and remote testing (via Userbrain), although we also contact users or perform usability tests in the streets to gather quick feedback. Other methods we use are quick data gathering tests to validate our decisions. For this we use remote services such as Optimal Workshop or Usability Hub.

Abdulquadri Sotomiwa | Product and UX Design Case Study

Using our prototypes we can quickly perform usability tests, allowing us to iterate on our ideas/prototypes. Two methods we commonly rely on are hallway testing, and remote testing (via Userbrain), although we also contact users or perform usability tests in the streets to gather quick feedback. Other methods we use are quick data gathering tests to validate our decisions. For this we use remote services such as Optimal Workshop or Usability Hub.

Abdulquadri Sotomiwa | Product and UX Design Case Study

06 — Design Delivery

We validate our prototypes as much as possible before passing them onto the development team to build. This is our way of eliminating as much risk as possible.

We communicate our design via a high fidelity InVision clickable prototype. This gives a feel of how the product will work. Alongside this we also supply all our designs using Sympli. This allows the developers to click on the designed screens and get the specs for each individual element. With many of our development teams based around the world effective communication is essential.

Throughout the build we constantly communicate with the development team to address any issues as they occur and guide them to the finish line as smoothly as possible.

Abdulquadri Sotomiwa | Product and UX Design Case Study

07 — Measurement & Analysis

Once our product is out there and being used by users we take the time to review it’s performance. We use analytical tools such as Google Analytics to review numbers/traffic and Hotjar to enable heat maps on our products — both are great ways to gauge user behaviours and check patterns. Getting feedback from users is essential. To validate the analytical insights we conduct further hallway tests or further remote user testing, this provides validation for our insights. Once we have our insights we discuss our actions as a team and our strategy to make the product better.

Abdulquadri Sotomiwa | Product and UX Design Case Study

Let’s talk

Interested in discussing design, user experience, products, or research? Do you need speakers for a conference you're planning? Are you a fan of Formula 1 and would you like to discuss it? You can contact me via email or LinkedIn. I'd love to hear about your experiences and share some of my own with you. Together, let's get some knowledge! :)